Element
, InteractionSource
ElementSphere
ElementEllipsoid
, ElementSphere
public interface ElementEllipsoid extends Element
Title: ElementEllipsoid
Description: A 3D Ellipsoid.
Modifier and Type | Interface | Description |
---|---|---|
static class |
ElementEllipsoid.Loader |
TARGET_POSITION, TARGET_SIZE
Modifier and Type | Method | Description |
---|---|---|
int |
getMaximumAngleU() |
Gets the maximum angle for the meridians
|
int |
getMaximumAngleV() |
Gets the maximum angle for the parallels
|
int |
getMinimumAngleU() |
Gets the minimum angle for the meridians
|
int |
getMinimumAngleV() |
Gets the minimum angle for the parallels
|
boolean |
isClosedBottom() |
Whether the ellipsoid is closed at its bottom.
|
boolean |
isClosedLeft() |
Whether the ellipsoid is closed at its left side.
|
boolean |
isClosedRight() |
Whether the ellipsoid is closed at its right side.
|
boolean |
isClosedTop() |
Whether the ellipsoid is closed at its top.
|
void |
setClosedBottom(boolean close) |
Whether an incomplete ellipsoid should be closed at its bottom.
|
void |
setClosedLeft(boolean close) |
Whether an incomplete ellipsoid should be closed at its left side.
|
void |
setClosedRight(boolean close) |
Whether an incomplete ellipsoid should be closed at its right side.
|
void |
setClosedTop(boolean close) |
Whether an incomplete ellipsoid should be closed at its top.
|
void |
setMaximumAngleU(int angle) |
Sets the maximum angle for the meridians.
|
void |
setMaximumAngleV(int angle) |
Sets the maximum angle for the parallels
Default is 90.
|
void |
setMinimumAngleU(int angle) |
Sets the minimum angle for the meridians.
|
void |
setMinimumAngleV(int angle) |
Sets the minimum angle for the parallels
Default is -90.
|
getDrawingPanel3D, getName, getSizeX, getSizeY, getSizeZ, getStyle, getTransformation, getX, getY, getZ, isVisible, loadUnmutableObjects, setName, setSizeX, setSizeXYZ, setSizeXYZ, setSizeY, setSizeZ, setTransformation, setVisible, setX, setXYZ, setXYZ, setY, setZ, toBodyFrame, toSpaceFrame
addInteractionListener, getInteractionTarget, removeInteractionListener
void setMinimumAngleU(int angle)
angle
- the minimum angle (in degrees)int getMinimumAngleU()
void setMaximumAngleU(int angle)
angle
- the maximum angle (in degrees)int getMaximumAngleU()
void setMinimumAngleV(int angle)
angle
- the minimum angle (in degrees)int getMinimumAngleV()
void setMaximumAngleV(int angle)
angle
- the maximum angle (in degrees)int getMaximumAngleV()
void setClosedBottom(boolean close)
closed
- the desired valueboolean isClosedBottom()
void setClosedTop(boolean close)
closed
- the desired valueboolean isClosedTop()
void setClosedLeft(boolean close)
closed
- the desired valueboolean isClosedLeft()
void setClosedRight(boolean close)
closed
- the desired valueboolean isClosedRight()